Perceptive Pixel
Friday, February 9th, 2007Jeff Han’s new company, Perceptive Pixel, is finally out, hopefully building multi-touch interfaces for commercial applications.
via pixelsumo
Jeff Han’s new company, Perceptive Pixel, is finally out, hopefully building multi-touch interfaces for commercial applications.
via pixelsumo

BumpTop Prototype Keepin’ it Real: Pushing the Desktop Metaphor with Physics, Piles and the Pen

I just finished posting an instructable for a FedEx Tyvek Wallet. Simple, compact, holds change, and it works. Free, takes 10mins, a few cuts, and 1 staple. Enjoy!

Hey…Into generative art and graphical programming environments? Checkout vvvv, it's like Processing and MAX/MSP had a kid.

N (as in Ninja) from Metanet Software is the best (flash) game ever made…the simplicity of design and gameplay bubbles up into a fabulously dynamic experience…seriously, check it out. Plus the website has a bunch of great tutorials on some pretty advanced collision detection techniques.
from the website:
N has been described as reminiscent of lode runner — you're a little dude running around in a puzzle-y world inhabited by enemies.
But in N, there's a twist: the ninja is driven not only by a thirst for gold, but also by a physics simulation.
Death, which happens often, is quite animated.
Tesla Motors has just unveiled the Tesla Roadster, a 0-to-60 in 4 about seconds, electric car. No, it's not a dead end wish-it-would-be-real prototype. The car is set to ship to your door late spring/early summer of 2007.
Scriptographer is a scripting plugin for Adobe Illustrator™. It gives the user the possibility to extend Illustrator’s functionality by the use of the JavaScript language. The site also host a bunch of scripts to get you started. Stop using the blend tool and that pattern brush thing. Make your own tools!

Richard Sweeney's creations. more at [flickr]
via origami tesselations

Prophecy Magazine is an internationally distributed bi-annual magazine of architecture, art, fashion, music + culture. Each issue features theoretical architectural ideas/renderings in the “Studio” section. They are currently accepting submissions (deadline : April 12th). A selection of submitted work will be featured in the upcoming Spring ‘06 issue of Prophecy Magazine.
Designers! Architects! Get published!
[submission guidelines] read the rest of this entry